![]() You want to aim to do as much damage over half as you can. ![]() It's first two turns are usually not damaging, so if you can do half health damage in three turns, it won't get to attack you this phase. Whatever health you leave the big blob on, its divided forms have this health So any attack it was doing is cancelled and it losses a turn. When the blob goes to half health, it gets interrupted and splits in two. Good cards to have include Flex, Inflame, Limit BreakĪs well as anything that does good damage for low cost, and anything that can apply vulnerable If you can build up your damage output fast enough in the first area, and you get the Blob Boss. But anything works so long as you can tank anything from the boss. Body Slam works great with a high block build. Then you just need something to kill the boss with. With luck, by the time you run out of Apparition cards, you should have enough block to tank anything the boss throws at you. easier to block all incoming damage and means less of your block is spent each turn. what this means is, whilst you are setting up barricade, you can make yourself intanglible, so the enemy can only do one hit per attack. You go down to half max health, but you get 5 Apparition cards that can make you intangible. If you get lucky, you might encounter the council of ghosts event. Then you just need to hope you can set up your block before the boss can do any damage to you Entrench helps a lot also, expecially when the numbers start to get big, doubling block can be huge. Impervious and Flame wall can help, but any source of block will do. Then you need a way to build up block quickly. ![]() Upgrading the card can also help in activating it as it reduces cost from 3 to 2 You need barricade in your deck so that block does not disappear each round. ![]() Should also note, I believe bosses only count as the big encounter at the top of each area, Elites don't count But there are probably many ways to go about this I recommend a barricade deck with the Ironclad. The You Are Nothing achievement in Slay The Spire worth 93 points Defeat a boss on turn 1.īut that is a harder achievement, if you want to go after this achievement on its own. ![]()
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